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US Military Recruits Children: "America's Army" Video Game Violates International Law
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Wednesday 23 July 2008

by: Michael B. Reagan, t r u t h o u t | Perspective


"America's Army" is a video game developed in part by the US Army to lure potential recruits.

    In May of 2002, the United States Army invaded E3, the annual video game convention held in Los Angeles. At the city's Convention Center, young game enthusiasts mixed with camouflaged soldiers, Humvees and a small tank parked near the entrance. Thundering helicopter sound effects drew the curious to the Army's interactive display, where a giant video screen flashed the words "Empower yourself. Defend America ... You will be a soldier."(1)

    The Army was unveiling its latest recruitment tool, the "America's Army" video game, free to download online or pick up at a recruiting station, and now available for purchase on the Xbox, PlayStation, cell phones and Gameboy game consoles. Since its release, the "game" has gone on to attain enormous popularity with over 30,000 players everyday, more than nine million registered users, and version 3.0 set for launch in September. "America's Army" simulates the Army experience, immersing players in basic training before they can go on to play specialized combat roles. Most of the gameplay takes place in cyberspace where virtual Mideast cities, hospitals and oil rigs serve as backdrops for players to obliterate each other. As a "first person shooter," the game allows players to "see what a soldier sees" in real combat situations - peek around corners, take fine aim, chose weapons that replicate those actually used by the US Army.

    For the game's commercial developers, realism is one its strongest selling points. Console version programmers were shipped to military training facilities in Wyoming, where they ran boot camp obstacle courses, fired weapons at the shooting range and got whisked around on helicopters. Back at hip, safe San Francisco Bay Area game companies, Army weapons specialists worked with developers to ensure aim, fire, sound and reload functions for all of the game's weapons were as close to the real thing as possible. The Army also ensured that players learn real weapons skills such as breath control and the reload time for a M4 carbine. And in order to edge closer to the Army's goal of "realism" and "authenticity," several of the game's missions are based on actual combat experiences in Iraq and Afghanistan. Even the training simulators and firing ranges are modeled on the real life versions at Ft. Benning, Ft. Lewis and Ft. Polk. In a 2005 press release, Ubisoft, the multimillion-dollar publisher of the console version of the game, wrote that "America's Army" is the "deepest and most realistic military game ever to hit consoles," hoping that it gave players a "realistic, action-packed, military experience."(2)

    But behind the fun and games is an attempt, in the words of a military booklet on "America's Army," "to build a game for Army strategic communication in support of recruiting." The Army spent $6 million to develop the game at the Modeling, Virtual Environments and Simulation Institute (MOVES) before handing it over to private companies for adaptation to the console formats in 2004. As the name implies, the MOVES Institute is the military center for creating virtual training environments and simulators. A MOVES Institute booklet proclaims a later version of the game, "America's Army: Special Forces," was developed specifically to increase the number of Army Special Forces recruits. "The Department of Defense want[ed] to double the number of Special Forces Soldiers, so essential did they prove in Afghanistan and northern Iraq; consequently, orders ... trickled down the chain of command and found application in the current release of 'America's Army.'"(3)

    Like so many aspects of contemporary military operations, the development of later versions of the game has been handed over to corporations for private profit. Some of the biggest game companies have worked on the console, arcade and cell phone versions of "America's Army." Ubisoft, the world's seventh largest video game company, is the game's exclusive producer and has recently publicized record profits for the first quarter of 2008. Ubisoft worked closely with San Francisco based Secret Level to develop the 2005 Xbox version. Global VR, in San Jose, California, is preparing the release of the arcade version, and Gameloft programmed a version available for download to cell phones. Getting in on the action are other more traditional military contractors, such as Digital Consulting Services (DSC), a multimillion-dollar military tech company based in Newbury Park, California. Among DCS's other projects are the Encore II Information Technology Solution for the innocuous sounding Global Information Grid, "an all encompassing communications project for the Department of Defense," worth $13 billion over five years. Or the Navy's Seaport-Enhanced - a $100 billion multicontract program to integrate Navy warfare operations. The Army worked closely with these and other companies to produce "America's Army," the first and only officially licensed Army game. It is this partnership and the close attention to technical detail that the Army and game companies claim gives "America's Army" its realistic quality. As Col. Casey Wardynski, director of the US Army's Office of Economic and Manpower Analysis (OEMA) and director of the game project proclaims, "America's Army" is "the most authentic console game about soldiering in the US Army."(4)

    Yet, far from providing realism, "America's Army" offers a sanitized version of war to propagandize youth on the benefits of an Army career and prepare them for the battlefield. In the game, soldiers are not massacred in bloody fire typical of most video games, or for that matter, real combat. When hit, bullet wounds resemble puffs of red smoke, and players can take up to four hits before being killed. To further protect youth, concerned parents can turn on optional controls that sanitize the violence even more - shots produce no blood whatsoever and dead soldiers just sit down. This presentation of war contrasts to the much more grisly reality unfolding every day in Iraq and Afghanistan, like a June suicide attack on the Fallujah City Council in which three Marines, two interpreters and 20 Iraqis, including young children, were killed. Photos by American photojournalist Zoriah depict a horror scene in a small courtyard, dismembered body parts - ears, hands and pieces of skull - spot the ground; one Marine's head looks smeared into the pavement. Zoriah writes of the scene, "There are dying people strewn around like limp dolls along with lifeless bodies of all ages. People are screaming and crying and running as if they have something important to do, only they can't figure out what that important thing could possibly be ... people are literally frantic removing the dead, as if their pace may bring some of them back." It is this violent, realistic quality of combat that has been excised from the game.(5)

    Another ploy in the Army's "realism" playbook is what the Army calls "America's Army's Real Heroes." On the "America's Army" web site, visitors can explore the stories of eight combat veterans who received silver or bronze stars, purple hearts, or other awards. Among them is Sgt. Tommy Rieman, an Iraq veteran who used his body to shield his gunner from incoming fire, miraculously surviving bullet wounds to the chest and shoulder. He was selected to be a "Real Hero" and media celebrity for Army recruitment not solely for his courage, but also because he survived his experience. Those who have made the "ultimate sacrifice" are unlikely to be chosen at all, like 22-year-old Specialist William L. McMillan, who was killed on July 8 when his vehicle was destroyed by a roadside bomb. Or 35-year-old Sgt. Steven Chevalier, of Flint, Michigan, father of two, who joined the Army after high school in 1991 because he couldn't find work in Flint. On July 9, in the midst of his third tour in Iraq, Sergeant Chevalier was destroyed by a grenade attack in Samarra. Other Army nonheroes include those who have taken the courageous step of refusing orders in an illegal and immoral war, like Lt. Erin Watada or members of 2nd Platoon, Charlie Company, 1st Battalion, 26th Infantry Regiment who refused patrol orders in Adhamiya, Iraq.

    What the game's "realism" is attempting to do is to mask the violent reality of combat, and military experience in general, for very specific purposes. At a minimum, the Army hopes "America's Army" will act as "strategic communication" to expose "kids who are college bound and technologically savvy" to positive messaging about the Army. Phase one of the propaganda effort is to expose children to "Army values" and make service look as attractive as possible. The next phase is direct recruiting. According to Colonel Wardynski, who originally thought up selling the Army to children through video games, "a well executed game would put the Army within the immediate decision-making environment of young Americans. It would thereby increase the likelihood that these Americans would include Soldiering in their set of career alternatives." To make the connection between the game and recruitment explicit, the "America's Army" web site links directly to the Army's recruitment page. And gamers can explore a virtual recruitment center through the "America's Army Real Heroes" program. Local recruiters also use the game to draw in high school children for recruitment opportunities. Recruiters stage area tournaments with free pizza and sodas; winners receive Xbox game consoles, free copies of "America's Army" and iPods. Game centers are also set up at state fairs and public festivals with replica Humvees and .50 caliber machine guns, where children as young as 13 can test out the life-sized equipment.(6)

    When players walk into Army sponsored tournaments, the government knows more about them then they may suppose. The game records players' data and statistics in a massive database called Andromeda, which records every move a player makes and links the information to their screen name. With this information tracking system, gameplay serves as a military aptitude tester, tracking overall kills, kills per hour, a player's virtual career path, and other statistics. According to Colonel Wardynski, players who play for a long time and do extremely well may "just get an e-mail seeing if [they'd] like any additional information on the Army." The "America's Army" web site, however, is quick to point out that the Army respects players' privacy. The Army claims that player information is not linked to a person's real world identity unless that person volunteers their identity to a recruiter. But it is not clear that recruiters have to give any sort of discloser that a voluntary relinquishing of one's name is also an invitation to a player's statistical information. Answering seemingly innocent questions from recruiters in "America's Army" chat rooms or at state fairs about one's screen name may divulge personal information without intending to.(7)

    Beyond its recruitment goals, the game serves as a training device for both military tactics and weapons, and to condition players for battlefield operations. To this end, "America's Army" game assignments are designed to simulate real world battlefield missions. For example in one mission, "Special Forces fight alongside Indigenous Forces they have trained. For this mission, [players] must rescue and escort a wounded resistance leader who's escaped to a neutral hospital for treatment - or hinder the escape of a wounded enemy courier, depending which side you're on." Missions like this shadow real world military actions such as the November 2004 seizure of a Fallujah hospital, a blatant violation of international law. The Army justified the war crime by explaining the hospital was furthering enemy propaganda. Other missions designed to acclimate players to warfare take place on an offshore oil rig or reenact the "Blackhawk Down" scenario. The oil rig game environment mimics possible combat deployments like to the new military installation being built by the Navy on the Khawr al Amaya Oil Terminal in the Persian Gulf. Interestingly, in these mission environments every gun-carrying character found online has a real person behind it. Yet, all players perceive themselves as American Forces while their avatars may be represented as black masked "terrorists" to their opponents.(8)

    If this weren't enough, the Army has designed weapons systems and training simulators based on "America's Army" simulations and gameplay and incorporated them into the game. Players are organized into groups of Army units to learn to think, act and work together, a key component of basic infantry training. With a system of honor points that can help or hinder a virtual career, players are rewarded for their teamwork and strategic thinking, and discouraged from acting like a lone Rambo. Weapons training programs are also developed from the game or incorporated into "America's Army." These include the Live Fire Virtual Targetry for Urban Combat, in which boot camp recruits fire live ammunition at huge screens with "America's Army" simulations projected onto it. Additionally, training software for the Common Remotely Operated Weapons Station, a remote control vehicle with automatic weapons, was incorporated into the 2.7 version of "America's Army." The Army has also used the game to test new weapons. The Army's weapons research laboratory, the Armament Research, Development and Engineering Center (ARDEC), uses "America's Army" simulators to create virtual weapons testing grounds that are so lifelike ARDEC can "try out a new weapons system before any metal is cut." In "America's Army" one can play and undergo real-world military training at the same time.(9)

    Most troubling of all, these recruitment and training techniques are targeted at children. Apart from sanitizing the violence of war, the Army toned down the gore in the game to get a Teen rating from the Entertainment Software Rating Board, the equivalent of a PG rating on movies, so that children as young as 13 could play "America's Army." Chris Chambers, the game project's deputy director explains that "we have a teen rating that allows 13-year-olds to play, and in order to maintain that rating we have to adhere to certain standards. We want to reach young people to show them what the Army does ... We can't reach them if we are over the top with violence and other aspects of war that might not be appropriate. It's a choice we made to be able to reach the audience we want."(10)

    The American Civil Liberties Union (ACLU) has found that Army use of the game, and its recruiting practice in general, violate international law. In May, the ACLU published a report that found the armed services "regularly target children under 17 for military recruitment. Department of Defense instruction to recruiters, the US military's collection of information of hundreds of thousands of 16-year-olds, and military training corps for children as young as 11 reveal that students are targeted for recruitment as early as possible. By exposing children under 17 to military recruitment, the United States military violates the Optional Protocol." The Optional Protocol on the Involvement of Children in Armed Conflict, ratified by the Senate in December 2002, protects the rights of children under 16 from military recruitment and deployment to war. The US subsequently entered a binding declaration that raised the minimum age to 17, meaning any recruitment activity targeted at those under 17 years old is not allowed in the United States. The ACLU report goes on to highlight the role of "America's Army," saying the Army uses the game to "attract young potential recruits ... train them to use weapons, and engage in virtual combat and other military missions," adding that the game "explicitly targets boys 13 and older." In June, at the 48th session of the United Nations Committee on the Rights of the Child, the Committee noted US violations of the Protocol and urged the United States to "ensure that its policy and practice on deployment is consistent with the provisions of the Protocol."(11)

    Four years after the game was introduced at the 2002 Los Angles E3, and half way around the world in Mosul, Iraq, "America's Army" was having an effect. Sgt. Sinque Swales had just fired his .50 caliber machine gun at so-called insurgents for only the second time. "It felt like I was in a big video game," he said. "It didn't even faze me, shooting back. It was just natural instinct. Boom! Boom! Boom! Boom!" While Sergeant Swales found game training conditioned him for combat situations, other soldiers report "America's Army" played a direct role in guiding them to the military. Pvt. Doug Stanbro told The Christian Science Monitor in a 2006 interview that he "never really thought about the military at all before I started playing this game." An informal Army study of the same year showed that 4 out of 100 new recruits in Ft. Benning, Georgia, credit "America's Army" as the primary factor in convincing them to join the military. Sixty percent of those recruits surveyed said they played the game more than five times a week. And a 2004 Army survey found that nearly a third of young Americans aged 16 to 24 had some contact with the game in the previous six months.(12)

    "America's Army" is not a game; it is a recruitment and training tool that the Army uses in violation of international law. While soldiers and civilians continue to kill and die in Iraq and Afghanistan, private corporations like Ubisoft reap handsome profits from the Army's project to train and recruit children. Military game developers are very open about this role, as Colonel Wardynski proudly proclaims in article after article, "We want kids to come into the Army and feel like they've already been there." In this sense, "America's Army" is more than a recruiting tool; it is an attempt to shift public perceptions about the Army and a conscious effort to militarize youth and video game culture. Indeed, the Army has been largely successful, so long as we accept sophisticated propaganda, recruitment and training programs like "America's Army" as simply games and entertainment. In a statement that could apply to any of the military propaganda programs for youth, including popular movies like "Transformers" and "Iron Man," Wardynski says, "If you don't get in there and engage them early in life about what they're going to do with their lives, when it comes time for them to choose, you're in a fallback position." With the need for fresh recruits at an all-time high due to popular opposition to the murderous and illegal wars, the Army is hoping their game will keep them from stepping into a fallback recruiting position. According to Colonel Wardynski, "today's Soldiers are gamers," and, we might add, the Army is hoping to make the statement true in the converse as well. When this means the militarization and recruitment of our children, we should all take special notice.(13)

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    Michael B. Reagan is an activist and graduate student in the San Francisco Bay Area. He can be reached at micatron@berkeley.edu

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    (1) Knight Ridder Tribune News Service: "Army Game to Draft Virtual Soldiers," May 23, 2002, pg. 1

    (2) Business Wire: "US Army and Ubisoft Join Force in Unprecedented Agreement to Deploy 'America's Army' Brand Worldwide," April 14, 2004; Business Wire: "US Army and Ubisoft Bring 'America's Army: Rise of a Soldier' to Video Game Consoles; The Most Authentic Military Console Game Ever Created Ships to Retail Stores Today," Press Release, November 15, 2005.

    (3) The United States Army and the Modeling, Virtual Environments and Simulation Institute: "'America's Army' PC Game Vision and Realization: A Look at the Artistry, Technique, and Impact of the United States Army's Groundbreaking Tool for Strategic Communication," January, 2004, pg. 22, henceforth, "MOVES Booklet"; MOVES Booklet, pg. 37.

    (4) DCS web site: http://www.webdcs.com/contracts.php?id=encoreII; Business Wire: "US Army and Ubisoft Bring 'America's Army: Rise of a Soldier' to Video Game Consoles; The Most Authentic Military Console Game Ever Created Ships to Retail Stores Today," Press Release, November 15, 2005.

    (5) Zoriah Photojournalist: "Suicide Bombing in Anbar - Eye Witness Account - Iraq War Photographer Diary - Graphic Images," posted June 26, 2008, http://www.zoriah.net/blog/suicide-bombing-in-anbar-.html

    (6) Carrie Kirby: "The advertising game: Adopting the latest thing in advertising, Army out to do some computer recruiting," San Francisco Chronicle, August 5, 2002, Sec. E 1; MOVES Booklet 7; a Wisconsin counter-recruitment group was recently successful in booting recruiters armed with the video game from "Summerfest" before the Army pressured festival organizers to let them back in if they restricted game to those 17 or older.

    (7) Gary Webb: "The Killing Game," Newsreivew.com, November 4, 2004, http://www.newsreview.com/sacramento/Content?oid=23529

    (8) MOVES Booklet 28.

    (9) Jason Dobson: "Army Game Project's Frank Blackwell on 'America's Army,'" Serious Game Source, September 2006; Webb: "The Killing Game."

    (10) Seth Schiesel: "On Maneuvers with the Army's Game Squad," The New York Times, February 17, 2005, Sec. G1

    (11) American Civil Liberties Union US Violations of Optional Protocol on the Involvement of Children in Armed Conflict: Sons of Misfortune: Abusive US Military Recruitment and Failure to Protect Child Soldiers, May 23, 2008; United Nations Committee on the Rights of the Child, Forty-eight Session: "Consideration of Reports Submitted by States Parties Under Article 8 of the Optional Protocol to the Convention on the Rights of the Child on the Involvement of Children in Armed Conflict," June 6, 2008.

    (12) Jose Antonio Vargas: "Virtual reality prepares US soldiers for real war; Young warriors say video shooter games helped hone skills," The Wall Street Journal Europe, February 15, 2006; Patrik Jonsson: "Enjoy the video game? Then join the Army," The Christian Science Monitor, September 19, 2006.

    (13) The Washington Post: "'America's Army' video game doubles as military recruiter; Officials hope online multiplayer adventure will encourage teens to volunteer of service," May 30, 2005, Sec. A13; Joan Ryan: "Army's war game recruits kids," San Francisco Chronicle, September 23, 2004, Sec. B1; Eric Gwinn: "Uncle Sam wants you - for 'America's Army,'" The Chicago Tribune, November 7, 2003.

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Comments

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Anyone who wishes to know

Anyone who wishes to know more about this subject should read Nick Turse's book "The Complex" (How the Military Invades Our Everyday Lives). It goes deeper and is well researched. You will be truly amazed at just how well thought out the plan is to game our children and program theminto being good "shooters".

Mr. Reagan here is lying to

Mr. Reagan here is lying to you all. The game doesn't violate any international law. If any one of you actually take the time to read the "Optional Protocol to the Convention on the Rights of the Child on the involvement of children in armed conflict" (google it) you will see that there is NOTHING there against advertising the military career to anyone of any age!!!!!!!! Especially since underage kids can't join the US military even if they want to! You have to be at least 18 years old. 17 year olds can join if they have parental permission, but that is the only exception, and since they are high school grads, most are on the brink of turning 18. I hate it when these anti-military loons try to compare recruiting to pornography or getting kids hooked on smoking. From the youngest age possible kids should get all the information they can about any or all careers they may be interested in in the future.

If they want so much realism

If they want so much realism why don't the they all go serve in Iraq for 6 months. That'll give 'em a taste. I wonder how much real combat Col.Casey Wardynski has seen. I hope all his children join up. Wow! He could be soooo proud whenever he visits them in Walter Reed.

Great article. I posted

Great article. I posted excerpts from it on my PeacePundit.com blog, and included a call for a more realistic game about U.S. military service, where you are thrown into combat with inadequate training and equipment, lose a hand and get PTSD, and return home to find no support for your multiple handicaps, and end up living out of a shopping cart.

No one mentioned "Depleted

No one mentioned "Depleted Uranium". It is radioactive waste used in all bombs, missles, and tank shells. The special forces use it their bullets too. Some of the effects of this are: 100 different types of cancer, bones fusing together, brain being calcified, organs being liquified, and deformed offspring. It kills a lot of troops after they come home.

I started playing a

I started playing a well-known online game back in 2005 (a major movie IP), and others, and I have always been disturbed by the number of mil recruiters who infest the community, even announcing through the games' web forums on who was just "joined up". I find that these people are total socialists and one displaying progressive ideas such as respect and courtesy are repeatedly singled out for ridicule because of their failing to act like every one else. But that's okay because Thoreau and Einstein remarked on adults who play childrens games as imbeciles, oops did I just dog myself?

My 17 year old daughter has

My 17 year old daughter has been getting military propoganda in the mail for months. I am not too happy about it, needless to say i throw it away, unopened. But still....!

This has nothing to do with

This has nothing to do with race.. These slobs will sacrifice all of us regardless of race for their wars of profit. The only color these guys are looking at are the colors of the bottom line. Black is their profit and the red isn't profit loss.. its the blood of the soldiers. Don't lose focus here of who is worthy of your anger. Leave foolish racial arguments to the cross eyed inbred klan types. signed An American Exile... and also a "afro American" (whatever the hell that is).

This is some sick shit.

This is some sick shit.

"The white male vision of

"The white male vision of society is infantile, violent and self-destructive. The only question is whether or not the other humans on earth will put an end to the white male concept of what human beings should be about before they are all extinct, or whether they will allow white males to drive the human race into extinction." Oh please. Being a white male who adamantly opposed the Iraq invasion to the point of having my arm broken by a police horse at a protest, I am getting sick of this sort of racist rhetoric. Be ashamed of your bigotry, because it is disgusting.

I played this game a while

I played this game a while back and didn't know why no one pointed this out earlier. I'm more upset that tax money is spent creating this game. But I don't think it's that big of a deal because the game itself really isn't that great (even if it's free) and like all video games this will pass on for a newer one down the road. I must say that IF the Army is trying to use video games to recruit then they are in sad shape. Why don't they increase the benefits and pay as an incitement instead of giving off some idea that being in the army is like a video game.

The military is recruiting

The military is recruiting children in many other ways. Our high school has a mandatory "leadership" class for freshmen that is actually ROTC. In the first week, the kids hear about how the Army will pay for their college, how they might be able to get a cool job jumping out of airplanes, and a field trip would be to go to a nearby base to run the obstacle course (if that's not your cup of tea, you can play video games). We were able to get the course adapted (a choice of no military involvement) the semester our daughter was scheduled, but I hear it is back in its original form this year.

Here is article about the US

Here is article about the US Army exhibit at Milwaukee Summerfest recruiting 13 year olds to play virtual game of shooting Iraqis. http://www.jsonline.com/story/index.aspx?id=768169 Also, here is article about Al Qaeda recruiting kids, too. Maybe that is where the Pentagon got their idea. If the neo-con Bush supporters would encourage their own kids to go fight Muslims, maybe the Pentagon would not have to trick kids into enlisting. This war does not have the support of the American people without their deceptive practices. "Al Qaeda Expanding Recruitment of Children" http://www.cbsnews.com/stories/2008/07/04/cbsnews_investigates/main4234162.shtml "Al Qaeda has successfully established a network for recruiting boys as young as 12 from across central Asia as it seeks new volunteers to enlarge its team of prospective suicide bombers and militants fighters"

Rarely have I ever seen such

Rarely have I ever seen such a biased article posted on any internet site, much less one laying claim to the title of "truthout". In what sense did you mean "truthout"? By the evidence of this obviously biased polemic I can only assume you meant that you were throwing truth out the window before you post this nonsense. As to the previous poster's comment that "the white male vision..." Laughable. Look around the world at all the conflict hot spots, most are not in areas under the control of "white" anything. But we can't let inconvenient truths like that get in the way of good old fashioned racist stereotypical scaremongering can we?

Well insofar as one of the

Well insofar as one of the great (and actually reasonable) justifications for honoring the military is the "they bled and died for our freedom" story - there are others who have also bled and died for our freedom from our own internal enemies. I am thinking of everyone from the Kent State 4 getting shot in a peaceful anti-war protest to ordinary churchmen being arrested for picketing abortion clinics to the Branch Davidians getting burned by tanks and flame-throwers for not paying their taxes. We forget these sacrifices when we worship at Mars' altar. And I hear Buffalo Springfield fading in from the background somewhere. It is most definitely time to look and see what is really going down. How many people see where this is all going? Arlo has started singing "You can get anything you want..." again. Meet the new boss! Same as the old Boss! To think that "My generation" has come around to seeking war after all both saddens and sickens me.

I checked out their game,

I checked out their game, hearing that it was high-quality, and free. Unfortunately, the same lame-os that are running the "Defense" department designed the pig, so it's a lot like their projected outcome on the Iraq invasion (I'll call it a war after our guys have to live through a few full-scale air strikes, complete with cruise missiles). Their video game mirrors the same Nazi mind-set that's running the show. "Yeah, if you can just kill, and kill, and kill some more, they'll love us and 'democracy' will break out!" I became totally disgusted with their game as soon as I found out that there was no way in hell to play "the bad guys". If the chickenhawks designing the thing had any guts whatsoever, they would have made it possible to play the grandmother with a brace of grenades, trying to get close enough to do some damage, after seeing her grandkid's skin burned half off by illegal, incendiary cluster munitions. They would have made it possible to play the young insurgent with a crap rifle and a couple of home-made shaped charges, trying to stop an overwhelming invader. There's your challenging game. But I'm sure the gaming politboro nixed that notion right off. Probably afraid they'd get more people wanting to play the insurgents than "the good guys". More gutless, nancy idealogues. The only thing more irritating than their game itself is that people playing that propaganda tool have the nerve to call themselves gamers. Also, I'd like to take this opportunity to say: realism, my ass. If you want realism, you'd have to come up with a suit to simulate shock, mind-breaking agony, and the severe emotional trauma associated with getting your buddy's brains splattered in your face, or watching your own guts sliding out onto the ground. -And you'd need to get all those lovely smells of combat in there, too. That might start being realistic enough so that even the young gamers start to "get it". The "After You Return" game sounds like a great idea. We have half a million homeless vets now; there should be a video game to prepare kids for that, too. Oh, and to "I've been wondering when", I'll vote my conscience, thank you. If you want to have a non-choice like we usually do, just keep voting with the sheeple. Our "primary" here in Michigan has finally shattered my lingering hopes about whether or not either major party cares about us, or whether there was actually any difference between them. They don't, and there isn't. Let's see, a pro-Christian-establishment, pro-military, social conservative with too many kids, or a pro-Christian-establishment, pro-military, social conservative with too many kids. What a choice! Oh, except one's black, and one IS NOT, NOT, NOT SUFFERING FROM PTSD!!!, that's right... Oh, and to "The white male vision of": I'm a white male, and I'm pretty anti-Pentagon these days. Why don't you tell your racist theory to Colin Powell, career apologist for the Pentagon? Thanks.

Parents should take an

Parents should take an active role in teaching boys about what war really is. Perhaps kids should be told to watch Private Ryan and other movies and documentaries that show what war really is, a horrible slaughterhouse in which they could easily die only for corporate profit and the perpetuation of the war machine.

good point krausser

good point krausser

Video games are the tip of

Video games are the tip of the iceberg for government recruiting of children.Movies and television are used, too. Countless studies for decades have confirmed that the astounding increase in violence over the last 50 years can be linked to TV and movie images. Perhaps this is exactly what some government agencies know and it serves some purpose. Consider the Pentagon. The Pentagon's leading psychologist in 'Killology,' Lt. Col. David Grossman, has written two books ('On Killing' and 'Stop Teaching Our Kids to Kill') about how ALL violent media does the exact same thing to our kids that Marine training does to Marines, create violent killers or at the very least, people with a case of 'Acquired Empathy Deficiency.'....http://www.killology.org/new_media_vio.htm.... During WWII a new propaganda beaurocracy was created called Office of War Information (OWI). Read 'Hollywood Goes to War: How Politics, Profits, & Propaganda Shaped WWII Movies' by Clayton R. Koppes and Gregory D. Black (1987)..... The OWI's Bureau of Motion Pictures commandeered Hollywood and Disney to make propaganda and training films for the war effort. OWI/BMP reviewed and often wrote or rewrote 1652 scripts by 8/31/45. Many of the men in OWI and the OSS went into the new venue of television and the CIA after WWII. All the propaganda science used in radio and movies was simply applied to the new hybrid of this two old media. The Pentagon, State Department, and CIA have had liasons in Hollywood ever since..... Declassified 1953 letters from a CIA mole back to his boss at the CIA's Psychological Strategy Board have been released. This mole, named Luigi Luschari, could manipulate scripts, casting, directors, even awards. And he was also the tip of the iceberg in CIA-Hollywood since children and other illiterates are easily conditioned with moving pictures..... All indications are that much of Hollywood and certainly Disney have been covertly functioning as 'CIA for Kidz' to sow the violent action-adventure gender role-models and minimum baseline of racism/sexism/militarism for later harvest as adult military recruits. The justification for this propaganda is no doubt the same as during WWII, for national security, of course..... However, the 'collateral damage' of increased domestic violence by men against women and children would logically be the result of all this intentional saturation of pop culture with violent images. Any women's shelter would tell you this situation is all too confirmed.

There is nothing wrong about

There is nothing wrong about this video game. It educates about the military, creating awareness about a job field. If you followed the beliefs espoused by the preceding posts, then no companies would be allowed to broadcast commercials seeding a youth to want to try that job. There are much more violent games then this that use team strategy and are not put out by the Army. It is exactly the same as if some one tells their children that joining the military is a noble and good thing; everything is conditioning, YOU only argue against this conditioning because you dont believe in it.

I see this tendency already

I see this tendency already in my four year old son and his obsession with "good guys vs. bad guys" and weapons of all sorts, battles between his plastic figurines, etc. He's obsessed with it. And those kids signing up at 18, thinking they’re going to be big, strong heroes, admired by everyone, are much closer to my 4 year old in terms of how they think, then they are to actual adults with some real life experience. Get the little boys and fill their heads with visions of glory and heroism; then throw them out like refuse a few years later, while they wander through the rest of their lives with physical or emotional wounds that often never heal. Yes, it’s quite sick. What about a video game called "After You Return" with alcoholism, insommnia, PTSD, depression, spousal abuse, unemployment, financial disaster, all as "bad guys" for you to battle against? That's a struggle they're never told to prepare for...

This is no different than

This is no different than R.J. Reynolds using "Joe Camel" to draw children into smoking their product. Instead of waiting until a child is an age of consent, they form their opinions for them so as not to lose out on more fodder for war.

Welcome to the Brave New

Welcome to the Brave New World. Children who become obsessed with these games, more than just a few times have acted out their fantasies for real. Trained to kill, now that is a useful occupation as opposed to being a doctor or a scientist.

Im under seventeen, and

Im under seventeen, and personally, this game hasn't made me want to join the military. Im doing well in school and I enjoy playing this game with my friends. I don't see why people like the author have to come along and attempt to spoil some freebie fun. Its free, so I play it. Its good quality, so I play it. That does not turn me into a killing machine. The world is not more militaristic these days either. It is just the same as it has been for millenia. I agree that the Army is trying to recruit, but if the person is moved to join up, then that is their own personal choice. One final note. How many people commenting and writing about this have actually played the game with an unbiased view? I can bet not many of you have.

Total immersion of body,

Total immersion of body, mind and emotions in repetitive actions has to be the world's best way to teach a youngster anything. Add rewards for high number of "kills" and it becomes history's most effective method of creating violent killers of other humans. Repetitive actions by people whose brains are not yet fully developed is behavior some fall back on later in life.

This sickens me to read. My

This sickens me to read. My son has two friends (brothers) who are joining the Army because their rich dad won't send them to college unless it's USC or UCLA. Community college or a state school won't do, so the kids are throwing away their smarts, considerable talent, and lives and joining the Army. I've tried to talk to them about it, show them DVDs, etc., but, because dad thinks they're "less than," all they can see as an option is to sell their souls to the machine. How tragic.

Everyone likes free stuff.

Everyone likes free stuff. So I wonder if some of our techie geniuses (and I know we have some) could come up with a game that portrays the realities of war, a la Chris Hedges book "What Every Citizen Should Know about War." (Forgive me if that is not the exact title.) You know, the things that cause ptsd, suicide, drug and alcohol addiction, as well as AWOL and conscientious objection ("I hate war because I went to war.")

If anyone reading these

If anyone reading these posts has any doubt that the United States has become a military empire, then I suggest reading Chalmers Johnson's trilogy: Blowback; Sorrows of Empire; Nemesis. In this well researched work, Mr Johnson draws on his years of work with the government in the foreign service and with the DoD, to show that over the past 30 to 40 years this country has built up not just the most powerful military the world has ever known, but has allowed militarism to infiltrate all aspects of our cultural and intellectual life. With over 700 military bases on every continent except Antarctica, and with any global activity being defined as touching on the interests of the United States, we as a nation are geared to wage war on a continuous basis. Indeed, our economy depends on this even as this is driving the country to moral and financial bankruptcy. Unfortunately, the bulk of the American public will never see articles such as this or read Truthout, so they will never know. How sad that we have allowed our government to move us from a country based on the peaceful governing of ourselves, as envisioned by our founders, to one that rivals the ancient Roman empire for sheer force to impose our will. We deem our interests to be the world's interests,so it follows that we can create Pax Americana, whether the rest of humanity wants it or not. An some wonder why "they" hate us.

I've been wondering when

I've been wondering when this would come to light. Voting for a candidate who has NO chance of winning is NOT the answer. We need to fight against the warmongering so prevalent today, and to fight against the "games" that desensitize our society to violence of all types. And if you think that violent video games are no different than toy soldiers, I would strongly encourage you to read two books by Gerry Mander -- Four Arguments for the Elimination of Television ... and ... In the Absence of the Sacred. Video games are far closer to brainwashing that toy soldiers could ever be.

Obama & McCain fans should

Obama & McCain fans should be glad that the army is recruiting for the future by brainwashing young kids... after all, without such a strategy, it is unlikely the unitary goal of both candidates of increasing the number of soldiers in the army is unlikely to be met, as more and more people of recruiting age are realizing that the recruiters are professional liars, and the Defense Department is actually the Offense Department. If you want a candidate who proposes CUTTING military spending and advertising to children, vote Nader or McKinney. Anything but the corporate candidates.

I remember my college

I remember my college room-mate dropping out of school to join the military his sophomore year. He had failed most of his classes after spending hours everyday playing these types of simulated combat games. We are living in an era of increased militarism; in our entertainment, our national rituals, our mindset... we must consciously resist this will to violence, staying vigilant to the tactics employed to propagate it and getting involved to counter it by connecting with those in our immediate context; a nephew, neighbour, room-mate and engaging with them in life affirming activities. Thanks for the article Michael, and reminding us that none of this is "just a game."

Ubisoft, according to

Ubisoft, according to Wikipedia, is a French company.

The white male vision of

The white male vision of society is infantile, violent and self-destructive. The only question is whether or not the other humans on earth will put an end to the white male concept of what human beings should be about before they are all extinct, or whether they will allow white males to drive the human race into extinction.

Boys have been playing with

Boys have been playing with toy soldiers since at least roman times. And when they grow up, many find out too late that it isn't really a game. The army is doing nothing new, just using new technology to do it.
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